espressopp.Particle

The Particle class. Particles are used to model atoms, coarse-grained beads, etc. and are the central part of all simulations. They are stored in the storage and their time evolution can be modeled using an integrator. Importantly, particles have various properties which the user and other modules can make use of and which can be accessed. They are listed below.

class espressopp.Particle(pid, storage)

The particle class.

Parameters:
  • pid (int) – the particle id
  • storage (storage) – the storage object
Real3D espressopp.Particle.pos

position

Real3D espressopp.Particle.v

velocity

Real3D espressopp.Particle.f

force

Real3D espressopp.Particle.modepos

normal mode coordinate (position in normal mode space)

Real3D espressopp.Particle.modemom

normal mode momentum (momentum in normal mode space)

Real3D espressopp.Particle.fm

normal mode force (force in normal mode space)

int espressopp.Particle.type

particle type

int espressopp.Particle.res_id

molecule id (eg. chain id)

int espressopp.Particle.pib

path integral bead number (Trotter number)

real espressopp.Particle.q

charge

real espressopp.Particle.mass

mass

real espressopp.Particle.varmass

variable mass (for path integral-based adaptive resolution simulations)

real espressopp.Particle.radius

particle radius

real espressopp.Particle.vradius

radial velocity

real espressopp.Particle.fradius

radial force

real espressopp.Particle.lambda_adr

particle’s resolution parameter (used in adaptive resolution simulations)

real espressopp.Particle.lambda_adrd

particle’s gradient of the resolution function in the direction of resolution change (used in adaptive resolution simulations)

bool espressopp.Particle.isGhost

boolean flag to indicate whether particle is ghost particle or not

Int3D espressopp.Particle.imageBox

particle’s image box

real espressopp.Particle.extVar

auxiliary variable associated with the particle (used in generalized Langevin friction)

real espressopp.Particle.drift_f

particle’s drift force in the direction of resolution change (used in adaptive resolution simulations)

real espressopp.Particle.state

particle state (used in AssociationReaction)

class espressopp.Particle.ParticleLocal(pid, storage)

The local particle.

Throws an exception: * when the particle does not exists locally

TODO: Should throw an exception: * when a ghost particle is to be written * when data is to be read from a ghost that is not available